Aim 1v1 Matchmaking
Pure duel practice for CS:GO players. Aim 1v1 supports ranked and unranked queues, its own Elo rating, and compact maps made for direct aim fights.
How Aim 1v1 Works
- Queue solo - Choose Ranked Aim 1v1 for Elo or Unranked Aim 1v1 for practice.
- Two players are matched - Crossfire creates a 1-player team on each side.
- Vote on a map - Players vote from the Aim 1v1 map pool before the server is prepared.
- Play focused duels - Aim 1v1 uses 30 regulation rounds with short freeze time for fast resets.
- Elo updates in ranked - Ranked Aim 1v1 updates your Aim 1v1 Elo after the match. Unranked Aim 1v1 does not affect Elo.
Aim 1v1 Details
| Players per team | 1 |
| Total players | 2 |
| Available queues | Ranked and Unranked |
| Regulation format | 30 rounds |
| Ranked K-factor | 320 |
| Typical even-match change | About +/-160 Elo for a win or loss |
| Starting Aim 1v1 Elo | 10,000 |
| Global Elo weight | 20% when Aim 1v1 is included in global rating |
| Map selection | Player vote from the Aim 1v1 map pool |
| Party size | Solo queue |
| Server region | EU Central |
Map Pool
Aim 1v1 currently uses the configured duel maps 1vs1 Garage v2, aim_redline, and the test2 workshop map. The pool is separate from Classic 5v5, Wingman, and Deathmatch.
How Rating Works
Aim 1v1 has its own mode Elo. The global leaderboard can include Aim 1v1 as 20% of the weighted global rating, so duel performance contributes without replacing team-mode ratings. The full formula and rank thresholds are on the Elo system page.
Also Available
- Classic 5v5 - Full team ranked and unranked matches with separate Classic Elo.
- Wingman 2v2 - Smaller ranked and unranked matches with separate Wingman Elo.
- Deathmatch - Free-for-all warmup with no queue and no Elo impact.
Queue for Aim 1v1
Sign in with Steam, choose Ranked or Unranked Aim 1v1, and start dueling.
Start Playing